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Synthesis

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Synthesis

Default

Synthesize 9 items of the same grade into one of a higher grade.

Synthesis combines 9 items of the same grade and category into one item — usually one grade higher. The three categories (Gear, Accessory, Material) are synthesized separately.

Grade-up odds

Result grade per input grade. Below Immortal, synthesis always grades up; from Immortal up it can stay the same grade (a fail).

Recipe tiers

Each tier covers a material-level range and unlocks with Cube progression.

TierMaterial levelsCube levelCost
1Lv 1–101
2Lv 10–2010100
3Lv 20–3020500
4Lv 30–40301,000
5Lv 40–50403,000
6Lv 50–65505,000
7Lv 65–80607,000
8Lv 80–907010,000

Details & subtleties

  • All displayed data comes from the retained public snapshot and deterministic local tables.
  • The local copy never consumes an item, charges gold, or writes to a source account.
  • Use Grades, Materials, and Gear to inspect the retained 200-Gear sample.