Synthesis
DefaultSynthesize 9 items of the same grade into one of a higher grade.
Synthesis combines 9 items of the same grade and category into one item — usually one grade higher. The three categories (Gear, Accessory, Material) are synthesized separately.
Grade-up odds
Result grade per input grade. Below Immortal, synthesis always grades up; from Immortal up it can stay the same grade (a fail).
| Input | Result grade & odds |
|---|---|
| 9 × Common | |
| 9 × Uncommon | |
| 9 × Rare | |
| 9 × Legendary | |
| 9 × Immortal | |
| 9 × Arcana | |
| 9 × Beyond | |
| 9 × Celestial | |
| 9 × Divine |
Recipe tiers
Each tier covers a material-level range and unlocks with Cube progression.
| Tier | Material levels | Cube level | Cost |
|---|---|---|---|
| 1 | Lv 1–10 | 1 | — |
| 2 | Lv 10–20 | 10 | 100 |
| 3 | Lv 20–30 | 20 | 500 |
| 4 | Lv 30–40 | 30 | 1,000 |
| 5 | Lv 40–50 | 40 | 3,000 |
| 6 | Lv 50–65 | 50 | 5,000 |
| 7 | Lv 65–80 | 60 | 7,000 |
| 8 | Lv 80–90 | 70 | 10,000 |

